Download the first game map, print it out and try the game for free!
Details near the bottom of this page.
Wayward is a "choose your own adventure" style of game for 1-6 players where you race to collect the most gold before the guards sound the alarm and try to trap you in the dungeon forever! Play time takes about 15 minutes per player so a four-player game would take about an hour.
There are many ways to collect gold such as battling in the fighting pit, stealing from the king's treasure room, digging up graves or slugging your way through the bar brawl. Avoid the river squid or he may take your items! The risks you take can pay off with great rewards - or losses.
Items you pick up help you push past guards, pass through hazards, open locked doors and increase your luck at collecting treasure. See if you can discover the best path to winning the game and escaping the dungeon!
Here are some photos from the Wayward game maps and pieces. There are 2 maps printed on both sides of a durable vinyl sheet. These maps measure 24" x 36". Click on each photo to see a larger size version of it.
I have included a PDF of the game rulebook along with videos for each section. Although the rule book is very clear, sometimes it's easier to understand how the rules work when you actually see the pieces moving on the board.
|To the left is a PDF of the game rules. This is the same rulebook that is included in the game.|
|Setting up the game (page2).|
|Using action chips (pages 3,4).|
|Item card, random & cursed items (page 5,6).|
|Weapons and pushing past guards (page 7).|
|Armor and hazards (page 8).|
|Lock picks and doors (page 9).|
|Torches and guild tokens (pages 10,11).|
|Tarot cards and hour glasses (page 12).|
|Dueling other players (page 13).|
|Ending the game (page 14).|
|Crossing rickety bridges (page 15).|
|A - The wishing fountain (page 15).|
|B - The fighting pit (page 16).|
|C - The wall of flame (page 16).|
|D - The watchers (page 17).|
|E - The dragon's lair (page 17).||
|F - The coffin room (page 18).|
|G - The guard room (page 19).|
|H - The god of gold (page 19).|
|i - The river squid (page 20).|
|J - The grave dig (page 20).|
|Tower next to the river (page 21).|
|K - Ten up ten down (page 21).|
|L - The weapons shop (page 21).|
|M - The catapult ride (page 22).|
|N - The bounty board (page 22).|
|O - The inn (page 23).|
|P - Benny the buyer (page 23).|
|Q - The king's hoard (page 24).|
|R - The fountain of luck (page 24).|
|S - The fried piper (page 24,25).|
|T - The pick pocket (page 25).|
|U - The tower fire (page 26).|
|V - Going to jail (page 26,27).|
|X - The rubbish heap (page 27).|
|Y - The goblin fight (page 27,28).|
Shipping Costs and Options
|Wayward is a board game I have created for our own gaming group. I've sculpted and cast all of the game miniatures, drawn and colored the artwork, had all of the printing done locally and assembled every game here at home where we run our mold business.|
I have attempted to keep the costs down as much as possible and have only created a run of 1000 copies. Since I have such a small run and have no connection with any game companies, I am not able to offer any discounts on the game.
To order a copy of the game, visit our Online Shopping Cart or send us an e-mail at firstname.lastname@example.org if you want to order using paypal.
|Inside the box is a solid cardboard tube that protects the game board. All of the other game elements are packed outside of this tube.
Because of this arrangement, it is possible for me to add up to 8 thick molds (possibly more if you order some thin ones) inside the box and save you some money on shipping.
Below is the shipping cost to send 1 game.
Add $2.00 to the shipping cost for each mold you want to add to the box
and APO $8.00
I apologize for the high cost of shipping overseas but this is the amount I must pay the postal service to ship these. If your country is not listed here or if you have a list of molds and wonder if they will all fit into this box, send me an e-mail at email@example.com.
|Trying the Game for Free
Below are three PDF files that you can print out on your home printer. However, you will also need some items of your own such as coins (lots of pennies most likely), several hero miniatures and six sided dice. The only thing you won't have are the quick reference cards so all of your players will have to look in the back of the book instead.|
| Please note that your printer will not do the map justice!|
The colors on my professionally printed maps are much more colorful, have more shading detail and look very much like the color photos above. This is map1 of the game board which you will have to trim out and tape together. If you like the game and want the second map then you'll have to buy the game!
| This is the rulebook. It has 28 pages and describes the rules of the game in great detail.
|| These are the player cards printed in six different colors. Once again, my professiionally printed cards are much better looking and also laminated.|
||Making the Wayward GameClick the photo on the left to take you to the page. This may be of interest to those trying to make their own game even if you don't want to try and sell what you create. Here I cover the tools, materials and methods used to create this game.
||Frequently Asked Questions
This section will be updated as people start to ask common questions about rules for the game.|
You can also post questions on our Message Board and view or post opinions about the game.
||A Special Thanks To:
Buddy Eichler without whom the main ideas and mechanics of this game would have never come about. And to the rest of our home gaming group which is Bill Parris, Ron Brockway, Craig Poe, William Dye, Tyler Ditzfeld and Nick Rowland.|
Joseph Owens and his gaming group which had caught several mistakes in the trial version of the game and had many helpful suggestions, a few of which I have used. Also the gaming groups of Brian Robbins, Tim Morgan and Terry Brown for game testing and feedback.
http://www.hirstarts.com. All photos, articles and plans are copyrighted by Bruce Hirst and may not be used without permission.
"Castlemolds(R)" is a trademark of Hirst Arts Fantasy Architecture Inc.
For more information contact firstname.lastname@example.org.